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OCR: SPACE When travelling through space, be sure to have a Rocket Jock with good Pilot Rocket Skill and an Engineer with all the Repair Skills. If the team's ship has been damaged, try to flee any new space combats. See the section Ship Combat Tactics for hints on how to defeat enemy ships. Make a point of travelling to, and exploring. each of the outposts, located on every planet and asteroid. A number of small adventures can be found by visiting all the areas in each outpost. Some of these events will lead to valuable items. Mercury: The Mercurians derive their wealth from these solar collecting satellites known as Mariposas. Venus: The thich acid jungles of Venus make survival an open question. Earth: The birthplace of heroes and the solar system's shining jewel. Mars: The harsh desert world is home to NEO's enemy, RAM. Ceres: Largest of the asteroids. RAM's aster- oid base is located nearby. Thule: The asteroids' prison. NEO sympa- thizers are occasionally condemned to imprisonment here. Aurora: The gambling planetoid. Talon is rumored to have a secret base nearby. Hygeia: A minor asteroid. RAM may have a surveillance base nearby. Juno:1Inremarkable, except for the exis- tence of a training center. Psyche: A major shipyard. Pallas: An isolationist planetoid. Many small mining concerns dot the nearby asteroids. Fortuna: A planetoid rumored to sell valu- able weaponty.